#include "StompedReality/Core/Graphics/RenderFunction.h"

namespace StompedReality
{

namespace Graphics
{

RenderFunction::RenderFunction( unsigned char renderOrder, bool isStatic )
{
  this->m_RenderOrder = renderOrder;
  this->m_IsStatic = isStatic;
}

RenderFunction::~RenderFunction ( )
{
}

unsigned char RenderFunction::GetRenderOrder ( )
{
  return this->m_RenderOrder;
}

}

}